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Left for Dead weapon details

| Field | Left for Dead information |
|---|---|
| In-game name | Left for Dead |
| Class | Assault Rifle |
| Quality | Top Shelf |
| Unlock shown | Level 45 |
| Shop price shown | 596,500 Cash |
| Damage | 20 |
| Fire Rate | 65 |
| Range | 50 |
| Accuracy | 48 |
| Mobility | 42 |
| Visible traits | High Rate of Fire; High Recoil |
How to get Left for Dead
Left for Dead appears in the Gangfire weapon shop after the account reaches level 45. The captured card lists 596,500 Cash. A level unlock does not supply the weapon automatically; return to Gangfire, select its card, and confirm the purchase.
- Reach account level 45.
- Open the Phone and use the available Company or Gangfire weapon-shop route.
- Select the weapon and confirm its name, class, level requirement, and current price.
- Leave enough Cash for the matching ammunition and any mission costs.
- After purchase, open Inventory → Weapons and place it in one of the three carried slots.
How Left for Dead stats affect combat
Left for Dead is most useful for fast assault-rifle pressure at close to medium range. Read the full weapon-details card after equipping it, because attachments and upgrade state can change the displayed values.
| Visible detail | What it means during play |
|---|---|
| Damage: 20 | Use it to judge per-hit pressure, then test against the same target. |
| Fire Rate: 65 | Plan recoil control and ammunition use during sustained fire. |
| Range: 50 | Stay inside a distance where shots remain dependable. |
| Accuracy: 48 | Use shorter bursts or aimed shots when the reticle spreads. |
| Mobility: 42 | Keep moving when the weapon does not slow the preferred play style. |
Best situations for Left for Dead
- Fire controlled bursts when High Recoil pulls shots away from the target.
- Use the 65 Fire Rate for short openings rather than emptying the magazine at long range.
- Stay near cover while the 42 Mobility value limits fast repositioning.
- Carry enough Rifle Ammo for missions with several combat phases.
Ammunition and loadout partners
Left for Dead uses Rifle Ammo. Buy enough before a mission and avoid filling all three slots with weapons that solve the same distance.
| Loadout slot | Choice |
|---|---|
| Left for Dead | fast assault-rifle pressure at close to medium range |
| Partner | Pair it with a shotgun or SMG for tight spaces and Money Shot or Frostbite for controlled distance. |
| Third slot | Add a weapon that covers the remaining close, medium, or long-range gap |
Attachments and upgrade priorities
Open Customization and check which parts are included, owned, purchasable, or locked on the current Left for Dead. Attachment effects belong to the equipped part and should not be read as base weapon stats.
- Fix the handling, reload, range, or ammunition problem that causes the most mission failures first.
- Test one change at a time against the same target and distance.
- Keep Cash for ammunition and progression instead of upgrading every unused slot.
Left for Dead FAQ
| Question | Answer |
|---|---|
| What class is Left for Dead? | Left for Dead is listed as a Assault Rifle. |
| When does Left for Dead unlock? | Its captured Gangfire card says level 45. |
| How much does Left for Dead cost? | The captured card lists 596,500 Cash in build 1.0.0.11225. Check the current card before confirming. |
| What is Left for Dead used for? | Use it for fast assault-rifle pressure at close to medium range. |
| What ammunition does Left for Dead use? | Left for Dead uses Rifle Ammo. |
| What should I pair with Left for Dead? | Pair it with a shotgun or SMG for tight spaces and Money Shot or Frostbite for controlled distance. |
Continue with weapons and combat
- Browse the Gangfire weapons list — Compare unlock levels, prices, throwables, and ammunition.
- Build a balanced weapon loadout — Cover close, medium, and long-range fights.
- Prepare for co-op heists — Check ammunition, roles, and escape readiness.