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Weapons, equipment, unlocks and prices

Gangstar Mirage City Weapons List

Browse Gangstar Mirage City weapon names, Gangfire unlock levels and prices, plus throwables, consumables, ammunition, loadout roles, and upgrade checks.

Community ReportVersion: Gangfire capture 1.0.0.11225
Direct answerOpen Gangfire to buy weapons, throwables, consumables and ammunition. In build 1.0.0.11225, the visible weapon cards unlock between levels 6 and 50, with prices from 42,900 to 772,000 Cash. Shadowcaster is already owned in the screenshot, and TKO is on a 60% sale. Check the price on your own card before buying because sales and game updates can change it.

Build 1.0.0.11225

Find and compare weapons

21 captured weapons

Shadowcaster Pistol inventory screen in Gangstar Mirage City
Common

Shadowcaster

Pistol

Unlock
Owned in the captured inventory
Price
Not shown
Damage
1515
Fire Rate
2626
Range
4242
Accuracy
1818
Control
2222
Mobility
6565
Magazine
1515
Frostbite Pistol inventory screen in Gangstar Mirage City
Excellent

Frostbite

Pistol

Unlock
Level 28
Price
190,500 Cash
Damage
2929
Fire Rate
1717
Range
4444
Accuracy
6565
Control
1414
Mobility
5757
Magazine
77
  • High Impact
  • Long Range
Open Frostbite guide
Thunderstrike Pistol inventory screen in Gangstar Mirage City
Good

Thunderstrike

Pistol

Unlock
Level 15
Price
88,550 Cash
Damage
99
Fire Rate
6363
Range
4444
Accuracy
1717
Control
2222
Mobility
5555
Magazine
2828
  • High Rate of Fire
  • Large Magazine
The Reverend Assault Rifle inventory screen in Gangstar Mirage City
Common

The Reverend

Assault Rifle

Unlock
Level 6
Price
42,900 Cash
Damage
3232
Fire Rate
3939
Range
5151
Accuracy
3636
Control
2222
Mobility
4040
Magazine
3030
  • High Recoil
  • High Impact
Headhunter Assault Rifle inventory screen in Gangstar Mirage City
Excellent

Headhunter

Assault Rifle

Unlock
Level 32
Price
323,000 Cash
  • Balanced
  • High Rate of Fire
Open Headhunter guide
Watchtower Assault Rifle inventory screen in Gangstar Mirage City
Good

Watchtower

Assault Rifle

Unlock
Level 18
Price
138,000 Cash
  • High Impact
  • Long Range
Left for Dead Assault Rifle inventory screen in Gangstar Mirage City
Top Shelf

Left for Dead

Assault Rifle

Unlock
Level 45
Price
596,500 Cash
  • High Rate of Fire
  • High Recoil
Open Left for Dead guide
Chlorine Assault Rifle inventory screen in Gangstar Mirage City
Top Shelf

Chlorine

Assault Rifle

Unlock
Level 50
Price
757,500 Cash
  • Balanced
Open Chlorine guide
Starburster SMG inventory screen in Gangstar Mirage City
Top Shelf

Starburster

SMG

Unlock
Level 48
Price
507,150 Cash
  • Large Magazine
  • High Recoil
Open Starburster guide
Ol Reliable SMG inventory screen in Gangstar Mirage City
Excellent

Ol Reliable

SMG

Unlock
Level 35
Price
258,500 Cash
  • High Rate of Fire
  • Long Range
Noise Pollution SMG inventory screen in Gangstar Mirage City
Good

Noise Pollution

SMG

Unlock
Level 21
Price
153,500 Cash
  • High Rate of Fire
  • High Recoil
  • Short Range
Left Alone SMG inventory screen in Gangstar Mirage City
Common

Left Alone

SMG

Unlock
Street Cred Rewards
Price
Not shown
  • Balanced
Grappler Rocket Launcher inventory screen in Gangstar Mirage City
Top Shelf

Grappler

Rocket Launcher

Unlock
Upgrade Ages Firearms Academy
Price
Not shown
  • Range Damage
  • High Impact
  • Low Mobility
Open Grappler guide
Buzzsaw Rocket Launcher inventory screen in Gangstar Mirage City
Excellent

Buzzsaw

Rocket Launcher

Unlock
Level 30
Price
404,800 Cash
  • Range Damage
  • Balanced
Open Buzzsaw guide
Grim Reaper Shotgun inventory screen in Gangstar Mirage City
Good

Grim Reaper

Shotgun

Unlock
Level 9
Price
67,550 Cash
  • Balanced
Howler Shotgun inventory screen in Gangstar Mirage City
Excellent

Howler

Shotgun

Unlock
Level 26
Price
197,600 Cash
  • Single Shot
  • Long Range
Punk Tactics Shotgun inventory screen in Gangstar Mirage City
Top Shelf

Punk Tactics

Shotgun

Unlock
Level 40
Price
505,800 Cash
  • High Rate of Fire
  • Short Range
Open Punk Tactics guide
Skin to Bone Light Machine Gun inventory screen in Gangstar Mirage City
Top Shelf

Skin to Bone

Light Machine Gun

Unlock
Level 38
Price
456,800 Cash
  • Large Magazine
  • Low Mobility
Open Skin to Bone guide
Kingpin Light Machine Gun inventory screen in Gangstar Mirage City
Top Shelf

Kingpin

Light Machine Gun

Unlock
Level 50
Price
772,000 Cash
  • Large Magazine
  • Low Mobility
Moneyshot Sniper Rifle inventory screen in Gangstar Mirage City
Top Shelf

Moneyshot

Sniper Rifle

Unlock
Upgrade Gangfire
Price
620,000 Cash
  • Single Shot
  • High Impact
Open Moneyshot guide
TKO Sniper Rifle inventory screen in Gangstar Mirage City
Excellent

TKO

Sniper Rifle

Unlock
Level 22
Price
87,840 Cash sale; 219,600 Cash regular
  • High Rate of Fire
  • High Recoil
Open TKO guide

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On this page
  1. Weapons by class
  2. Gangfire weapon unlock levels and prices
  3. Later Gangfire weapon cards
  4. Kingpin weapon details
  5. Throwables in the Gangfire shop
  6. Consumables in the Gangfire shop
  7. Ammunition in the Gangfire shop
  8. What to check before buying a weapon
  9. Build a balanced three-slot loadout
  10. Weapons for common combat roles
  11. Detailed weapon guides
  12. Upgrade one working loadout first
  13. Activity-based loadout decisions
  14. Before spending Cash or upgrade materials

Weapons by class

The captured inventory cards show 21 weapons in build 1.0.0.11225. Use the filters below to narrow the list by class, quality, unlock level, price, or visible trait.

Weapons by class
ClassWeaponsCount
PistolsFrostbite; Thunderstrike; Shadowcaster3
Assault riflesLeft for Dead; Chlorine; Headhunter; Watchtower; The Reverend5
SMGsStarburster; Ol Reliable; Noise Pollution; Left Alone4
ShotgunsPunk Tactics; Howler; Grim Reaper3
Sniper riflesMoneyshot; TKO2
Light machine gunsSkin to Bone; Kingpin2
Rocket launchersBuzzsaw; Grappler2

Gangfire weapon unlock levels and prices

Use the level and price on the card to plan the next purchase. These values are from build 1.0.0.11225; reopen Gangfire before spending Cash if the game has updated or the item is on sale.

Gangfire shop weapon cards from Shadowcaster to Ol Reliable
This part of the Gangfire shop runs from Shadowcaster to Ol Reliable. TKO is shown at 60% off.
Gangfire weapon unlock levels and prices
WeaponUnlock shownShop price shown
ShadowcasterOwned; requirement not shownOwned; price not shown
The ReverendLevel 642,900 Cash
Grim ReaperLevel 967,550 Cash
ThunderstrikeLevel 1588,550 Cash
WatchtowerLevel 18138,000 Cash
Noise PollutionLevel 21153,500 Cash
TKOLevel 2287,840 Cash at 60% off; 219,600 crossed out
HowlerLevel 26197,600 Cash
FrostbiteLevel 28190,500 Cash
BuzzsawLevel 30404,800 Cash
HeadhunterLevel 32323,000 Cash
Ol ReliableLevel 35258,500 Cash
Skin to BoneLevel 38456,800 Cash
Punk TacticsLevel 40505,800 Cash
Left for DeadLevel 45596,500 Cash
StarbursterLevel 48507,150 Cash
KingpinLevel 50772,000 Cash
ChlorineLevel 50757,500 Cash

Later Gangfire weapon cards

The inventory captures also show Moneyshot, Left Alone, Grappler, and the other weapons outside the two shop screenshots. Read each current card for its route and class.

Gangfire shop showing weapons unlocked from level 22 through level 50
The lower shop rows run from TKO to Chlorine and include Starburster at level 48 and Kingpin at level 50.

Kingpin weapon details

Kingpin is shown as a Top Shelf LMG with a Large Magazine and Low Mobility. Its captured inventory card shows a level 50 unlock. The price below comes from the matching Gangfire shop capture; reopen the current card before buying.

Kingpin weapon details
Kingpin fieldValue
TypeLight Machine Gun
RarityTop Shelf
Visible traitsLarge Magazine; Low Mobility
Unlock level50
Shop price772,000 Cash in build 1.0.0.11225

Throwables in the Gangfire shop

Gangfire throwables shop with six explosive and tactical items
The Throwables tab shows six items with level requirements and Cash prices in build 1.0.0.11225.
Throwables in the Gangfire shop
ThrowableUnlock shownPrice shown
Safety FirstLevel 4200 Cash
Concussive GrenadeLevel 4300 Cash
Remote BombLevel 4500 Cash
Frag GrenadeLevel 22500 Cash
Incendiary BombLevel 28500 Cash
Proximity BombLevel 36600 Cash

Consumables in the Gangfire shop

Gangfire consumables shop showing Adrenaline and a bullet-proof vest item
The Consumable tab shows Adrenaline and a level-40 bullet-proof vest item. Part of the second item name is clipped by the card.
Consumables in the Gangfire shop
ConsumableUnlock shownPrice shownLabel on this screen
AdrenalineNo lock shown150 CashFull label visible
Pulse Bullet-Proof VestLevel 405,000 CashBeginning and end are cut off; check the current card for the full label

Ammunition in the Gangfire shop

Gangfire ammunition shop with pistol, SMG, shotgun, rifle, light machine gun, sniper rifle and rocket ammunition
The Ammo tab separates ammunition by weapon family. Two long labels are clipped by their cards, so only the visible quantities are recorded.
Ammunition in the Gangfire shop
AmmunitionQuantity shownPrice shown
Pistol Ammo1515 Cash
SMG Ammo3030 Cash
Shotgun Ammo525 Cash
Rifle Ammo3030 Cash
Light MG AmmoAppears to show 100; label is clipped100 Cash
Sniper Rifle AmmoQuantity clipped80 Cash
RocketQuantity not printed on the card400 Cash

What to check before buying a weapon

What to check before buying a weapon
CheckWhy it matters
Unlock levelShows whether the card can be purchased now
PriceLeaves enough Cash for ammunition and mission costs
Weapon typeKeeps the three carried slots useful at different ranges
Magazine and reloadReduces empty-magazine problems during long fights
Damage, fire rate and rangeShows how the weapon fits close, medium or long-range combat
Current upgradesPrevents judging an upgraded weapon against a stock weapon

Build a balanced three-slot loadout

Build a balanced three-slot loadout
SlotPurposePractical choice rule
General-purpose primaryMost street and mission encountersStable AR or SMG with manageable recoil and available ammunition
Close-range answerRooms, alleys and vehicle exitsShotgun or fast SMG that can recover from a rushed fight
Range or failure backupDistant targets or an empty primarySniper for planned distance, or a dependable pistol for flexible backup

Weapons for common combat roles

Chlorine, Left for Dead, Starburster, Moneyshot, and Frostbite cover different combat ranges. Choose the role missing from the current three-slot loadout before spending resources.

Weapons for common combat roles
WeaponRoleUse it when
ChlorineAll-round assault rifleA stable general-purpose primary is needed
Left for DeadSustained assault-rifle pressureLonger bursts suit the encounter
StarbursterClose-range SMG pressureFights happen in rooms, alleys, or near vehicles
MoneyshotLong-range precisionThe objective offers clear long sight lines
FrostbiteHigh-impact pistol backupA flexible sidearm must cover an empty primary

Detailed weapon guides

Open a weapon page for its acquisition route, visible card, stats, ammunition, combat role, and loadout partners.

Upgrade one working loadout first

  • Upgrade the main weapon used in recurring missions before spreading materials across several guns.
  • Check whether the next weapon unlock is close enough to save Cash instead.
  • Keep a close-range option and a backup for an empty magazine.
  • Buy enough ammunition before starting a heist or long mission.
  • Reopen the weapon card after a balance update.

Activity-based loadout decisions

Activity-based loadout decisions
ActivityLoadout emphasisRisk to manage
Story and Contact missionsGeneral-purpose primary plus a close backupUnknown encounter mix
Alleys and interiorsShotgun or SMG accessReloading while exposed
HeistsSustained primary, objective coverage and team complementDuplicating the same role across the Crew
Wanted pressureMobility, ammunition and fast target transitionsLong reloads during pursuit
Long sight linesPrecision option plus a mobile backupLosing close-range coverage

Before spending Cash or upgrade materials

Open the weapon card and check its level requirement, price, type, magazine and current upgrades. Choose the gun that fills a missing range in the loadout and leave enough Cash for ammunition.

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