Build 1.0.0.11225
Find and compare weapons
21 captured weapons
Selected weapons
| Detail |
|---|
| Class |
| Quality |
| Unlock |
| Price |
| Traits |
| Damage |
| Fire Rate |
| Range |
| Accuracy |
| Control |
| Mobility |
| Magazine |
Shadowcaster
Pistol
- Unlock
- Owned in the captured inventory
- Price
- Not shown
- Damage
- 15
15 - Fire Rate
- 26
26 - Range
- 42
42 - Accuracy
- 18
18 - Control
- 22
22 - Mobility
- 65
65 - Magazine
- 15
15
Frostbite
Pistol
- Unlock
- Level 28
- Price
- 190,500 Cash
- Damage
- 29
29 - Fire Rate
- 17
17 - Range
- 44
44 - Accuracy
- 65
65 - Control
- 14
14 - Mobility
- 57
57 - Magazine
- 7
7
- High Impact
- Long Range
Thunderstrike
Pistol
- Unlock
- Level 15
- Price
- 88,550 Cash
- Damage
- 9
9 - Fire Rate
- 63
63 - Range
- 44
44 - Accuracy
- 17
17 - Control
- 22
22 - Mobility
- 55
55 - Magazine
- 28
28
- High Rate of Fire
- Large Magazine
The Reverend
Assault Rifle
- Unlock
- Level 6
- Price
- 42,900 Cash
- Damage
- 32
32 - Fire Rate
- 39
39 - Range
- 51
51 - Accuracy
- 36
36 - Control
- 22
22 - Mobility
- 40
40 - Magazine
- 30
30
- High Recoil
- High Impact
Headhunter
Assault Rifle
- Unlock
- Level 32
- Price
- 323,000 Cash
- Balanced
- High Rate of Fire
Watchtower
Assault Rifle
- Unlock
- Level 18
- Price
- 138,000 Cash
- High Impact
- Long Range
Left for Dead
Assault Rifle
- Unlock
- Level 45
- Price
- 596,500 Cash
- High Rate of Fire
- High Recoil
Starburster
SMG
- Unlock
- Level 48
- Price
- 507,150 Cash
- Large Magazine
- High Recoil
Ol Reliable
SMG
- Unlock
- Level 35
- Price
- 258,500 Cash
- High Rate of Fire
- Long Range
Noise Pollution
SMG
- Unlock
- Level 21
- Price
- 153,500 Cash
- High Rate of Fire
- High Recoil
- Short Range
Left Alone
SMG
- Unlock
- Street Cred Rewards
- Price
- Not shown
- Balanced
Grappler
Rocket Launcher
- Unlock
- Upgrade Ages Firearms Academy
- Price
- Not shown
- Range Damage
- High Impact
- Low Mobility
Buzzsaw
Rocket Launcher
- Unlock
- Level 30
- Price
- 404,800 Cash
- Range Damage
- Balanced
Grim Reaper
Shotgun
- Unlock
- Level 9
- Price
- 67,550 Cash
- Balanced
Howler
Shotgun
- Unlock
- Level 26
- Price
- 197,600 Cash
- Single Shot
- Long Range
Punk Tactics
Shotgun
- Unlock
- Level 40
- Price
- 505,800 Cash
- High Rate of Fire
- Short Range
Skin to Bone
Light Machine Gun
- Unlock
- Level 38
- Price
- 456,800 Cash
- Large Magazine
- Low Mobility
Kingpin
Light Machine Gun
- Unlock
- Level 50
- Price
- 772,000 Cash
- Large Magazine
- Low Mobility
Moneyshot
Sniper Rifle
- Unlock
- Upgrade Gangfire
- Price
- 620,000 Cash
- Single Shot
- High Impact
TKO
Sniper Rifle
- Unlock
- Level 22
- Price
- 87,840 Cash sale; 219,600 Cash regular
- High Rate of Fire
- High Recoil
No captured weapons match these filters.
Watch in page
Watch this guide
Use the video for visual context, then follow the written steps, tables, and version notes below.
On this page
- Weapons by class
- Gangfire weapon unlock levels and prices
- Later Gangfire weapon cards
- Kingpin weapon details
- Throwables in the Gangfire shop
- Consumables in the Gangfire shop
- Ammunition in the Gangfire shop
- What to check before buying a weapon
- Build a balanced three-slot loadout
- Weapons for common combat roles
- Detailed weapon guides
- Upgrade one working loadout first
- Activity-based loadout decisions
- Before spending Cash or upgrade materials
Weapons by class
The captured inventory cards show 21 weapons in build 1.0.0.11225. Use the filters below to narrow the list by class, quality, unlock level, price, or visible trait.
| Class | Weapons | Count |
|---|---|---|
| Pistols | Frostbite; Thunderstrike; Shadowcaster | 3 |
| Assault rifles | Left for Dead; Chlorine; Headhunter; Watchtower; The Reverend | 5 |
| SMGs | Starburster; Ol Reliable; Noise Pollution; Left Alone | 4 |
| Shotguns | Punk Tactics; Howler; Grim Reaper | 3 |
| Sniper rifles | Moneyshot; TKO | 2 |
| Light machine guns | Skin to Bone; Kingpin | 2 |
| Rocket launchers | Buzzsaw; Grappler | 2 |
Gangfire weapon unlock levels and prices
Use the level and price on the card to plan the next purchase. These values are from build 1.0.0.11225; reopen Gangfire before spending Cash if the game has updated or the item is on sale.

| Weapon | Unlock shown | Shop price shown |
|---|---|---|
| Shadowcaster | Owned; requirement not shown | Owned; price not shown |
| The Reverend | Level 6 | 42,900 Cash |
| Grim Reaper | Level 9 | 67,550 Cash |
| Thunderstrike | Level 15 | 88,550 Cash |
| Watchtower | Level 18 | 138,000 Cash |
| Noise Pollution | Level 21 | 153,500 Cash |
| TKO | Level 22 | 87,840 Cash at 60% off; 219,600 crossed out |
| Howler | Level 26 | 197,600 Cash |
| Frostbite | Level 28 | 190,500 Cash |
| Buzzsaw | Level 30 | 404,800 Cash |
| Headhunter | Level 32 | 323,000 Cash |
| Ol Reliable | Level 35 | 258,500 Cash |
| Skin to Bone | Level 38 | 456,800 Cash |
| Punk Tactics | Level 40 | 505,800 Cash |
| Left for Dead | Level 45 | 596,500 Cash |
| Starburster | Level 48 | 507,150 Cash |
| Kingpin | Level 50 | 772,000 Cash |
| Chlorine | Level 50 | 757,500 Cash |
Later Gangfire weapon cards
The inventory captures also show Moneyshot, Left Alone, Grappler, and the other weapons outside the two shop screenshots. Read each current card for its route and class.

Kingpin weapon details
Kingpin is shown as a Top Shelf LMG with a Large Magazine and Low Mobility. Its captured inventory card shows a level 50 unlock. The price below comes from the matching Gangfire shop capture; reopen the current card before buying.
| Kingpin field | Value |
|---|---|
| Type | Light Machine Gun |
| Rarity | Top Shelf |
| Visible traits | Large Magazine; Low Mobility |
| Unlock level | 50 |
| Shop price | 772,000 Cash in build 1.0.0.11225 |
Throwables in the Gangfire shop

| Throwable | Unlock shown | Price shown |
|---|---|---|
| Safety First | Level 4 | 200 Cash |
| Concussive Grenade | Level 4 | 300 Cash |
| Remote Bomb | Level 4 | 500 Cash |
| Frag Grenade | Level 22 | 500 Cash |
| Incendiary Bomb | Level 28 | 500 Cash |
| Proximity Bomb | Level 36 | 600 Cash |
Consumables in the Gangfire shop

| Consumable | Unlock shown | Price shown | Label on this screen |
|---|---|---|---|
| Adrenaline | No lock shown | 150 Cash | Full label visible |
| Pulse Bullet-Proof Vest | Level 40 | 5,000 Cash | Beginning and end are cut off; check the current card for the full label |
Ammunition in the Gangfire shop

| Ammunition | Quantity shown | Price shown |
|---|---|---|
| Pistol Ammo | 15 | 15 Cash |
| SMG Ammo | 30 | 30 Cash |
| Shotgun Ammo | 5 | 25 Cash |
| Rifle Ammo | 30 | 30 Cash |
| Light MG Ammo | Appears to show 100; label is clipped | 100 Cash |
| Sniper Rifle Ammo | Quantity clipped | 80 Cash |
| Rocket | Quantity not printed on the card | 400 Cash |
What to check before buying a weapon
| Check | Why it matters |
|---|---|
| Unlock level | Shows whether the card can be purchased now |
| Price | Leaves enough Cash for ammunition and mission costs |
| Weapon type | Keeps the three carried slots useful at different ranges |
| Magazine and reload | Reduces empty-magazine problems during long fights |
| Damage, fire rate and range | Shows how the weapon fits close, medium or long-range combat |
| Current upgrades | Prevents judging an upgraded weapon against a stock weapon |
Build a balanced three-slot loadout
| Slot | Purpose | Practical choice rule |
|---|---|---|
| General-purpose primary | Most street and mission encounters | Stable AR or SMG with manageable recoil and available ammunition |
| Close-range answer | Rooms, alleys and vehicle exits | Shotgun or fast SMG that can recover from a rushed fight |
| Range or failure backup | Distant targets or an empty primary | Sniper for planned distance, or a dependable pistol for flexible backup |
Weapons for common combat roles
Chlorine, Left for Dead, Starburster, Moneyshot, and Frostbite cover different combat ranges. Choose the role missing from the current three-slot loadout before spending resources.
| Weapon | Role | Use it when |
|---|---|---|
| Chlorine | All-round assault rifle | A stable general-purpose primary is needed |
| Left for Dead | Sustained assault-rifle pressure | Longer bursts suit the encounter |
| Starburster | Close-range SMG pressure | Fights happen in rooms, alleys, or near vehicles |
| Moneyshot | Long-range precision | The objective offers clear long sight lines |
| Frostbite | High-impact pistol backup | A flexible sidearm must cover an empty primary |
Detailed weapon guides
Open a weapon page for its acquisition route, visible card, stats, ammunition, combat role, and loadout partners.
- Frostbite pistol guide — Level 28, price, full stat panel, and backup use.
- Skin to Bone LMG guide — Level 38, large magazine, and sustained-fire use.
- Punk Tactics shotgun guide — Level 40, Top Shelf traits, and attachment checks.
- Left for Dead assault rifle guide — Level 45, Top Shelf traits, and recoil control.
- Starburster SMG guide — Current spelling, level 48, and mobile combat.
- Money Shot sniper rifle guide — Unlock the Gangfire weapon store, check the price, and build a long-range loadout.
- Chlorine assault rifle guide — Level 50, Balanced trait, and attachments.
- Headhunter assault rifle guide — Level 32, Balanced and High Rate of Fire traits.
- Buzzsaw rocket launcher guide — Level 30, Range Damage trait, and safe launcher use.
- Grappler rocket launcher guide — Agares Firearms Academy route and high-impact use.
- TKO sniper rifle guide — Level 22, temporary sale record, and faster follow-up shots.
Upgrade one working loadout first
- Upgrade the main weapon used in recurring missions before spreading materials across several guns.
- Check whether the next weapon unlock is close enough to save Cash instead.
- Keep a close-range option and a backup for an empty magazine.
- Buy enough ammunition before starting a heist or long mission.
- Reopen the weapon card after a balance update.
Activity-based loadout decisions
| Activity | Loadout emphasis | Risk to manage |
|---|---|---|
| Story and Contact missions | General-purpose primary plus a close backup | Unknown encounter mix |
| Alleys and interiors | Shotgun or SMG access | Reloading while exposed |
| Heists | Sustained primary, objective coverage and team complement | Duplicating the same role across the Crew |
| Wanted pressure | Mobility, ammunition and fast target transitions | Long reloads during pursuit |
| Long sight lines | Precision option plus a mobile backup | Losing close-range coverage |
Before spending Cash or upgrade materials
Open the weapon card and check its level requirement, price, type, magazine and current upgrades. Choose the gun that fills a missing range in the loadout and leave enough Cash for ammunition.
- Open the weapon roles and loadout guide — Choose close, general-purpose and long-range slots.
- Open the co-op heist guide — Prepare ammunition and team roles before starting.